First update on ZeroLock
Hey everyone,
Quick update on ZeroLock — and first off, a huge thank you to the 2 people who already followed this project! You’re officially the first supporters of ZeroLock, and it honestly means a lot to see interest this early.
Right now, I’m working on two big features:
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Enemy Switching → smoothly swapping between nearby targets, making multi-enemy fights way more fluid.
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Smart Locking → letting the system decide the “best” target based on distance, visibility, or custom rules (instead of just closest).
Both of these are core to what will make ZeroLock more than a simple prototype — it’s shaping up into a flexible, polished framework that developers can rely on.
This is just the beginning. I’ll be posting more progress updates soon. But there will be a short video link to the enemy switching!
Thanks again for following along so early. You’re helping shape this project from the ground up!
Best Regards
– Astral Graphics
Get ZeroLock – Smart Lock-On Framework (Multiplayer Supported)
ZeroLock – Smart Lock-On Framework (Multiplayer Supported)
Focus the fight. Zero in with ZeroLock.
Status | In development |
Category | Assets |
Author | Astral Graphics |
Tags | 3D, Asset Pack, Co-op, Multiplayer, Unreal Engine, User Interface (UI) |
Languages | English |
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