π Zero Lock β Dev Update
Hey everyone, happy Wednesday
Quick update on Zero Lock, my UE5 lock-on system framework.
Last time I was working on the auto-locking feature — itβs getting there, but still not 100% finished. Lately, Iβve been focusing on a few new things:
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Camera Switching β lets you switch the camera side (left or right of the player) for better view control
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Threat Lock β finds and auto-locks the highest threat around you, or can handle normal locking the same way if you set it up that way
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Weak Spot Locking β lets you lock onto weak points directly
Still a lot of tweaking and testing to do, but itβs all starting to come together. Iβll have more to show once the auto-locking is fully wrapped up.
If this devlog gets some likes or interest, I might post a demo build so everyone can try out the new features for themselves.
Thanks for following along and checking out the project.
Get ZeroLock β Smart Lock-On Framework (Multiplayer Supported)
ZeroLock β Smart Lock-On Framework (Multiplayer Supported)
Focus the fight. Lock on with ZeroLock.
Status | In development |
Category | Assets |
Author | Astral Graphics |
Tags | 3D, Asset Pack, Co-op, Multiplayer, targeting-system, Unreal Engine, User Interface (UI) |
Languages | English |
More posts
- Happy Monday4 days ago
- First update on ZeroLock6 days ago
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